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  • Innovation in Music: Technology and Creativity
    Innovation in Music: Technology and Creativity

    Innovation in Music: Technology and Creativity is a groundbreaking collection bringing together contributions from instructors, researchers, and professionals.Split into two sections, covering composition and performance, and technology and innovation, this volume offers truly international perspectives on ever-evolving practices. Including chapters on audience interaction, dynamic music methods, AI, and live electronic performances, this is recommended reading for professionals, students, and researchers looking for global insights into the fields of music production, music business, and music technology.

    Price: 53.99 £ | Shipping*: 0.00 £
  • Creativity in Art, Design and Technology
    Creativity in Art, Design and Technology

    This is an open access book. Creativity is a difficult concept, how can it best be defined, understood, applied, and practiced? This book provides important answers to these questions. Technology can enable artists to be more creative. Scientific and artistic thinking give us two complementary tools to understand the complexity of the world, with science reducing subjective experience to essential principles and art intensifying and expanding our experiences. These examples also show how artists can push the boundaries of technology into exciting new realms that have not been explored before.The impact that art and art practice can have on culture, society, and social responsibility is explored in detail through examples and case studies. In addition, the book presents how artists are creating and reflecting cultural and societal resonance in their work.Can other disciplines help artists to be morecreative? All are part of an interrelated wider society and enables artists to develop artwork fit for highly interfaced and conceptually broad contemporary contexts. This is illustrated with examples which show exciting and challenging results. Creativity in Art, Design and Technology is relevant for artists, designers, scientists and technologists. All can benefit in a major way from a greater understanding of creativity, and the ways in which mutual interaction and collaboration enables all areas to develop.The potential for the future is immense and this book signposts the way forward.

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  • Learning Identities in a Digital Age : Rethinking creativity, education and technology
    Learning Identities in a Digital Age : Rethinking creativity, education and technology

    Digital media are increasingly interwoven into how we understand society and ourselves today.From lines of code to evolving forms of online conduct, they have become an ever-present layer of our age.The rethinking of education has now become the subject of intense global policy debates and academic research, paralleled by the invention and promotion of new learning identities, which are intended to incite teachers and students to think, feel, and act as social operators in schools and beyond.Learning Identities in a Digital Age provides a critical exploration of how education has been reimagined for the digital future.It argues that education is now the subject of a "cybernetic" mode of thought: a contemporary style of thinking about society and identity that is saturated with metaphors of networks, flexibility, interactivity, and connectedness.This book examines how shifts in thought have translated into fresh ideas about creative learning, interactive tools, curriculum reform, and teacher identity.The text identifies how learning identities have been promoted, and position young people as networked learners, equipped for political, economic and cultural participation in the digital age. Included in the text:- mapping the digital age- reconstructing the future of education-making up digital learning identities-assembling creative learning-thinking with digital tools- protoyping the curriculum of the future-being a teacher in a digital age. This book situates education and technology in an intergenerational and interdisciplinary conversation.It will be of interest to students, researchers and practising education professionals who want to understand the wider sociological and psychological significance of new technologies on education and learner identity.

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  • Pop Music - Technology and Creativity : Trevor Horn and the Digital Revolution
    Pop Music - Technology and Creativity : Trevor Horn and the Digital Revolution

    This highly original and accessible book draws on the author‘s personal experience as a musician, producer and teacher of popular music to discuss the ways in which audio technology and musical creativity in pop music are inextricably bound together.This relationship, the book argues, is exemplified by the work of Trevor Horn, who is widely acknowledged as the most important, innovative and successful British pop record producer of the early 1980s. In the first part of the book, Timothy Warner presents a definition of pop as distinct from rock music, and goes on to consider the ways technological developments, such as the transition from analogue to digital, transform working practices and, as a result, impact on the creative process of producing pop.Part two analyses seven influential recordings produced by Trevor Horn between 1979 and 1985: 'Video Killed the Radio Star' (The Buggles), 'Buffalo Gals' (Malcolm McClaren),'Owner of a Lonely Heart' (Yes), 'Relax' (Frankie Goes to Hollywood), 'Slave to the Rhythm' (Grace Jones), and albums by The Art of Noise and Propaganda.These records reveal how the creative use of technology in the modern pop recording studio has informed Horn‘s work, a theme that is then explored in an extensive interview with Horn himself.

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  • How does artificially created creativity or computer creativity work?

    Artificially created creativity or computer creativity works by using algorithms and machine learning techniques to generate new and innovative ideas, designs, or solutions. These algorithms are trained on large datasets of existing creative works, such as art, music, or literature, and then use that knowledge to generate new content. The process often involves a combination of pattern recognition, probabilistic modeling, and optimization to produce creative outputs that mimic human creativity. While the results may not always be indistinguishable from human creativity, they can still be valuable for generating new ideas and inspiration.

  • Is creativity learnable?

    Yes, creativity is learnable. While some people may have a natural inclination towards creativity, it is a skill that can be developed and honed through practice and exposure to new ideas and experiences. By engaging in activities that stimulate the imagination, such as brainstorming, exploring different perspectives, and trying new things, individuals can enhance their creative abilities. Additionally, learning techniques for problem-solving, critical thinking, and divergent thinking can also help foster creativity. Overall, with the right mindset and effort, anyone can cultivate and improve their creativity.

  • What is creativity?

    Creativity is the ability to generate new and innovative ideas, solutions, or products. It involves thinking outside the box, breaking away from conventional thinking, and approaching problems or tasks in a unique and original way. Creativity can manifest in various forms, such as art, music, writing, problem-solving, and entrepreneurship. It is a valuable skill that can lead to breakthroughs, advancements, and positive change in various fields.

  • Need ideas, need creativity.

    When seeking ideas and creativity, it can be helpful to try new experiences, explore different perspectives, and engage in activities that inspire you. Surrounding yourself with diverse sources of inspiration, such as art, nature, or conversations with others, can also spark creativity. Additionally, setting aside dedicated time for brainstorming, journaling, or mind mapping can help generate new ideas and innovative solutions. Remember to stay open-minded and embrace the process of experimentation and iteration to foster creativity.

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  • Information Technology Security and Risk Management : Inductive Cases for Information Security
    Information Technology Security and Risk Management : Inductive Cases for Information Security

    Information Technology Security and Risk Management: Inductive Cases for Information Security is a compilation of cases that examine recent developments and issues that are relevant to IT security managers, risk assessment and management, and the broader topic of IT security in the 21st century.As the title indicates, the cases are written and analyzed inductively, which is to say that the authors allowed the cases to speak for themselves, and lead where they would, rather than approach the cases with presuppositions or assumptions regarding what the case should be "about".In other words, the authors were given broad discretion to interpret a case in the most interesting and relevant manner possible; any given case may be "about" many things, depending on the perspective adopted by the reader, and many different lessons may be learned.The inductive approach of these cases reflects the design philosophy of the advanced IT Security and Risk Management course we teach on the topic here at the University of Canterbury, where all discussions begin with the analysis of a specific case of interest and follow the most interesting and salient aspects of the case in evidence.In our course, the presentation, analysis, and discussion of a case are followed by a brief lecture to address the conceptual, theoretical, and scholarly dimensions arising from the case.The inductive approach to teaching and learning also comes with a huge advantage – the students seem to love it, and often express their appreciation for a fresh and engaging approach to learning the sometimes-highly-technical content of an IT security course.As instructors, we are also grateful for the break in the typical scripted "chalk-and-talk" of a university lecture afforded by the spontaneity of the inductive approach. We were motivated to prepare this text because there seems to be no other book of cases dedicated to the topic of IT security and risk management, and because of our own success and satisfaction with inductive teaching and learning.We believe this book would be useful either for an inductive, case-based course like our own or as a body of cases to be discussed in a more traditional course with a deductive approach.There are abstracts and keywords for each case, which would help instructors select cases for discussions on specific topics, and PowerPoint slides are available as a guide for discussion about a given case.

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  • Modern Cryptography : Applied Mathematics for Encryption and Information Security
    Modern Cryptography : Applied Mathematics for Encryption and Information Security

    This expanded textbook, now in its second edition, is a practical yet in depth guide to cryptography and its principles and practices.Now featuring a new section on quantum resistant cryptography in addition to expanded and revised content throughout, the book continues to place cryptography in real-world security situations using the hands-on information contained throughout the chapters.Prolific author Dr. Chuck Easttom lays out essential math skills and fully explains how to implement cryptographic algorithms in today's data protection landscape.Readers learn and test out how to use ciphers and hashes, generate random keys, handle VPN and Wi-Fi security, and encrypt VoIP, Email, and Web communications.The book also covers cryptanalysis, steganography, and cryptographic backdoors and includes a description of quantum computing and its impact on cryptography.This book is meant for those without a strong mathematics background with only just enough math to understand the algorithms given.The book contains a slide presentation, questions and answers, and exercises throughout. Presents new and updated coverage of cryptography including new content on quantum resistant cryptography;Covers the basic math needed for cryptography - number theory, discrete math, and algebra (abstract and linear);Includes a full suite of classroom materials including exercises, Q&A, and examples.

    Price: 49.99 £ | Shipping*: 0.00 £
  • Play, Creativity and Digital Cultures
    Play, Creativity and Digital Cultures

    Recent work on children's digital cultures has identified a range of literacies emerging through children's engagement with new media technologies.This edited collection focuses on children's digital cultures, specifically examining the role of play and creativity in learning with these new technologies.The chapters in this book were contributed by an international range of respected researchers, who seek to extend our understandings of children's interactions with new media both within and outside of school.They address and provide evidence for continuing debates around the following questions: What notions of creativity are useful in our fields?How does an understanding of play inform analysis of children's engagement with digital cultures?How might school practice take account of out-of-school learning in relation to digital cultures?How can we understand children's engagements with digital technologies in commercialised spaces?Offering current research, theoretical debate and empirical studies, this intriguing text will challenge the thinking of scholars and teachers alike as it explores the evolving nature of play within the media landscape of the 21st-century.

    Price: 51.99 £ | Shipping*: 0.00 £
  • Management and Information Technology after Digital Transformation
    Management and Information Technology after Digital Transformation

    With the widespread transformation of information into digital form throughout society – firms and organisations are embracing this development to adopt multiple types of IT to increase internal efficiency and to achieve external visibility and effectiveness – we have now reached a position where there is data in abundance and the challenge is to manage and make use of it fully.This book addresses this new managerial situation, the post-digitalisation era, and offers novel perspectives on managing the digital landscape. The topics span how the post-digitalisation era has the potential to renew organisations, markets and society.The chapters of the book are structured in three topical sections but can also be read individually.The chapters are structured to offer insights into the developments that take place at the intersection of the management, information systems and computer science disciplines.It features more than 70 researchers and managers as collaborating authors in 23 thought-provoking chapters. Written for scholars, researchers, students and managers from the management, information systems and computer science disciplines, the book presents a comprehensive and thought-provoking contribution on the challenges of managing organisations and engaging in global markets when tools, systems and data are abundant.

    Price: 39.99 £ | Shipping*: 0.00 £
  • Does school kill creativity?

    School can sometimes stifle creativity by focusing heavily on standardized testing and academic performance, which can limit opportunities for students to explore their own interests and express themselves creatively. However, many schools also offer arts programs, extracurricular activities, and project-based learning opportunities that can foster creativity. Ultimately, the impact of school on creativity depends on the specific educational approach and the support for creative expression within the school environment.

  • Can creativity be learned?

    Yes, creativity can be learned. While some people may have a natural inclination towards creativity, it is a skill that can be developed and honed through practice and exposure to new ideas and experiences. By engaging in activities that encourage creative thinking, such as brainstorming, problem-solving, and exploring different perspectives, individuals can cultivate their creativity and expand their creative abilities. Additionally, learning from and being inspired by others who are creative can also help to foster one's own creativity.

  • Are cover versions a sign of lack of creativity or of creativity?

    Cover versions can be seen as both a sign of lack of creativity and of creativity. On one hand, some may argue that artists who frequently rely on cover versions are lacking in originality and are not creating their own unique content. On the other hand, cover versions can also be a display of creativity, as artists reinterpret and put their own spin on existing songs, showcasing their talent and versatility. Ultimately, the perception of cover versions as a sign of lack of creativity or of creativity depends on the individual artist and their approach to creating music.

  • What does not foster creativity?

    Creativity is not fostered by rigid rules and strict guidelines that limit freedom of expression. Additionally, a fear of failure and a lack of encouragement can stifle creativity. Environments that do not allow for exploration, experimentation, and risk-taking also hinder the development of creativity. Finally, a lack of diversity and exposure to new ideas and perspectives can limit creative thinking.

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