Products related to Design:
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custom design payment link
custom design payment link
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custom design payment link
custom design payment link
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Information Technology Security and Risk Management : Inductive Cases for Information Security
Information Technology Security and Risk Management: Inductive Cases for Information Security is a compilation of cases that examine recent developments and issues that are relevant to IT security managers, risk assessment and management, and the broader topic of IT security in the 21st century.As the title indicates, the cases are written and analyzed inductively, which is to say that the authors allowed the cases to speak for themselves, and lead where they would, rather than approach the cases with presuppositions or assumptions regarding what the case should be "about".In other words, the authors were given broad discretion to interpret a case in the most interesting and relevant manner possible; any given case may be "about" many things, depending on the perspective adopted by the reader, and many different lessons may be learned.The inductive approach of these cases reflects the design philosophy of the advanced IT Security and Risk Management course we teach on the topic here at the University of Canterbury, where all discussions begin with the analysis of a specific case of interest and follow the most interesting and salient aspects of the case in evidence.In our course, the presentation, analysis, and discussion of a case are followed by a brief lecture to address the conceptual, theoretical, and scholarly dimensions arising from the case.The inductive approach to teaching and learning also comes with a huge advantage – the students seem to love it, and often express their appreciation for a fresh and engaging approach to learning the sometimes-highly-technical content of an IT security course.As instructors, we are also grateful for the break in the typical scripted "chalk-and-talk" of a university lecture afforded by the spontaneity of the inductive approach. We were motivated to prepare this text because there seems to be no other book of cases dedicated to the topic of IT security and risk management, and because of our own success and satisfaction with inductive teaching and learning.We believe this book would be useful either for an inductive, case-based course like our own or as a body of cases to be discussed in a more traditional course with a deductive approach.There are abstracts and keywords for each case, which would help instructors select cases for discussions on specific topics, and PowerPoint slides are available as a guide for discussion about a given case.
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Modern Cryptography : Applied Mathematics for Encryption and Information Security
This expanded textbook, now in its second edition, is a practical yet in depth guide to cryptography and its principles and practices.Now featuring a new section on quantum resistant cryptography in addition to expanded and revised content throughout, the book continues to place cryptography in real-world security situations using the hands-on information contained throughout the chapters.Prolific author Dr. Chuck Easttom lays out essential math skills and fully explains how to implement cryptographic algorithms in today's data protection landscape.Readers learn and test out how to use ciphers and hashes, generate random keys, handle VPN and Wi-Fi security, and encrypt VoIP, Email, and Web communications.The book also covers cryptanalysis, steganography, and cryptographic backdoors and includes a description of quantum computing and its impact on cryptography.This book is meant for those without a strong mathematics background with only just enough math to understand the algorithms given.The book contains a slide presentation, questions and answers, and exercises throughout. Presents new and updated coverage of cryptography including new content on quantum resistant cryptography;Covers the basic math needed for cryptography - number theory, discrete math, and algebra (abstract and linear);Includes a full suite of classroom materials including exercises, Q&A, and examples.
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How should I design the information sheet?
When designing the information sheet, it is important to keep it clear, concise, and visually appealing. Use headings and bullet points to break up the information and make it easy to read. Include relevant details such as the purpose of the information, key points, and any important instructions. Use a clean layout with a good balance of text and white space to make it visually appealing and easy to navigate. Additionally, consider using graphics or images to enhance understanding and engagement.
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What is the average salary for a media designer specializing in digital and print design and technology?
The average salary for a media designer specializing in digital and print design and technology can vary depending on factors such as location, experience, and the specific industry. However, on average, a media designer in this specialization can expect to earn around $50,000 to $70,000 per year. Salaries may be higher in larger cities or for those with more experience or specialized skills.
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How do I switch from the desktop design to the mobile design on YouTube?
To switch from the desktop design to the mobile design on YouTube, you can simply open the YouTube website on your mobile device's web browser. The website will automatically detect that you are accessing it from a mobile device and display the mobile design. Alternatively, you can also download the YouTube app from the app store on your mobile device, which will provide you with the mobile design and user interface.
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How can I use digital drawing for my design studies?
Digital drawing can be a valuable tool for design studies as it allows for quick and easy experimentation with different ideas and concepts. You can use digital drawing software to create detailed sketches, renderings, and concept art for your design projects. It also provides the flexibility to easily make changes and revisions to your designs, as well as the ability to work with different layers and effects to enhance your drawings. Additionally, digital drawing can be used to create digital prototypes and mockups, which can help you visualize and communicate your design ideas more effectively. Overall, incorporating digital drawing into your design studies can help you develop your skills, explore new techniques, and bring your creative visions to life.
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Digital Media, Projection Design, and Technology for Theatre
Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre.The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques.The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases.From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design.Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed.The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media.Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today.An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.
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Digital Media, Projection Design, and Technology for Theatre
Digital Media, Projection Design, & Technology for Theatre, Second Edition comprehensively details the integration of digital media and projections in theatre and live performance, providing foundational skills, best practices, and real-world applications and considerations. The book provides readers with an overview of the professional field, including current industry standards and workflows for digital media/projection design, its related aesthetics, techniques, and technologies.A practical taxonomy of digital media and how we create meaning through its use on the theatrical stage along with the essential tools and techniques for creating and executing digital content are covered.Readers are introduced to the fundamentals of creating and executing digital content, including photography and still images, generative AI, video, animation, real-time effects, generative art, data, and interactive digital media.The book also details the types and use of industry-standard equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, and more.It guides readers through technical tasks, such as programming media servers; converging and blending projectors; projection mapping; calculating surface brightness/luminance, screen size, and throw distance; and more, making this a complete guide to digital media and projection design today.The second edition is updated with new content throughout and two new chapters addressing the latest technologies and trends in virtual performance, motion capture, generative AI, and VR/AR.Ten new case studies from diverse practitioners have been added, and the book is restructured with shorter chapters for easier navigation and reference. This book serves well as a main or supplemental textbook for courses in projection design, theatre, and digital media design.It is also useful for emerging practitioners. Sample assets and interviews with leading projection designers are available for download at www.routledge.com/9781032302157.
Price: 39.99 £ | Shipping*: 0.00 £ -
Digital Media, Projection Design, and Technology for Theatre
Digital Media, Projection Design, & Technology for Theatre, Second Edition comprehensively details the integration of digital media and projections in theatre and live performance, providing foundational skills, best practices, and real-world applications and considerations. The book provides readers with an overview of the professional field, including current industry standards and workflows for digital media/projection design, its related aesthetics, techniques, and technologies.A practical taxonomy of digital media and how we create meaning through its use on the theatrical stage along with the essential tools and techniques for creating and executing digital content are covered.Readers are introduced to the fundamentals of creating and executing digital content, including photography and still images, generative AI, video, animation, real-time effects, generative art, data, and interactive digital media.The book also details the types and use of industry-standard equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, and more.It guides readers through technical tasks, such as programming media servers; converging and blending projectors; projection mapping; calculating surface brightness/luminance, screen size, and throw distance; and more, making this a complete guide to digital media and projection design today.The second edition is updated with new content throughout and two new chapters addressing the latest technologies and trends in virtual performance, motion capture, generative AI, and VR/AR.Ten new case studies from diverse practitioners have been added, and the book is restructured with shorter chapters for easier navigation and reference. This book serves well as a main or supplemental textbook for courses in projection design, theatre, and digital media design.It is also useful for emerging practitioners. Sample assets and interviews with leading projection designers are available for download at www.routledge.com/9781032302157.
Price: 135.00 £ | Shipping*: 0.00 £ -
Management and Information Technology after Digital Transformation
With the widespread transformation of information into digital form throughout society – firms and organisations are embracing this development to adopt multiple types of IT to increase internal efficiency and to achieve external visibility and effectiveness – we have now reached a position where there is data in abundance and the challenge is to manage and make use of it fully.This book addresses this new managerial situation, the post-digitalisation era, and offers novel perspectives on managing the digital landscape. The topics span how the post-digitalisation era has the potential to renew organisations, markets and society.The chapters of the book are structured in three topical sections but can also be read individually.The chapters are structured to offer insights into the developments that take place at the intersection of the management, information systems and computer science disciplines.It features more than 70 researchers and managers as collaborating authors in 23 thought-provoking chapters. Written for scholars, researchers, students and managers from the management, information systems and computer science disciplines, the book presents a comprehensive and thought-provoking contribution on the challenges of managing organisations and engaging in global markets when tools, systems and data are abundant.
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Which mobile microphones are suitable for sound design?
For sound design, mobile microphones that are suitable include the Rode VideoMic Me-L, Shure MV88, and Zoom iQ7. These microphones offer high-quality audio recording capabilities and are compact and portable, making them ideal for capturing sound effects and ambient noises on the go. Additionally, they are compatible with mobile devices, allowing for easy integration with sound design apps and software.
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How do I scan a barcode on Amazon?
To scan a barcode on Amazon, you can use the Amazon mobile app. Simply open the app and tap on the camera icon next to the search bar. Then, position the barcode within the frame on your screen and the app will automatically scan it. This will bring up the product details and options for purchasing or adding to your wishlist.
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Do you prefer interior design or graphic design?
As an AI, I don't have personal preferences. However, both interior design and graphic design are important and have their own unique appeal. Interior design focuses on creating functional and aesthetically pleasing spaces, while graphic design involves creating visual concepts to communicate ideas. Both fields require creativity and attention to detail, and each offers its own set of challenges and opportunities for artistic expression.
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Where can one find information about graphics and graphic design, please?
One can find information about graphics and graphic design from a variety of sources. Books and online resources such as websites, blogs, and tutorials are great places to start. Additionally, there are many online courses and workshops available for those looking to learn more about graphic design. Visiting art and design museums or galleries can also provide inspiration and insight into the world of graphic design.
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